Looking for the perfect hit (visual instrument) 2006 Visual instrument for the NEC PC-Engine. Performed both for a video entered (and not qualified) in the video competition at Breakpoint'06 and also during the TPOLM - Lazy Sunday Video (200603) broadcast. http://www.tpolm.com/archive/lsv200603/ http://pouet.net/prod.php?which=24526 mailto: knos@free.fr Controls: This instrument uses two joypads at the same time. J1 / J2 : joypad 1 or 2 B1 / B2 : button 1 or 2 J1.SELECT -- cycle through the displayed text J1.RIGHT -- "crawling" effect J1.RUN + J1.UP -- initiate vertical scrolling J1.RUN + J1.LEFT -- initiate horizontal scrolling J1.RUN + J1.B2 -- flash the screen J1.RUN -- stop scrolling J1.B1 -- step to the next event in the current "event track" (see J2) J2.SELECT -- switch the current "event track" between two alternate tracks: "confrontation", which toggles vertical retrace on/off, then change the text then performs the "crawl" effect or "civility" which crawls and flashes alternatively. crawl is a DMA-based tile copying effect which "glitches-up" the screen. It may not work as intended on an emulator (the DMA must be able to run in less than instantaneous time)